To get around this, grapple to the ledge just above the main entrance to find a ventilation grate in the wall; pull it off with the Batclaw then grapple inside and go through the door. Finally, after knocking an inmate to the ground, try to perform a "Ground Takedown" on them to finish them off before they get back up! After the cutscene, head back to the Holding Cells by backtracking down the same hall you took to get here, making a left at the first junction, then a right at the second (use the map if you get lost). You'll need to hack the panel to the right of the door with the CS (Arkham Island, North Riddle #19). You'll find the Poison Ivy in Gardens directly on the opposite end of the room--simply use the Line Launcher once more to cross the chasm and venture inside. You can meet-up with them in any order, though for the purpose of the walkthrough, we suggest heading for Dr. Young first. Continue to use detective mode as you follow the fingerprints down the stairs on the left and through the door, into the Main Hall. Start off by securing this entire area and then proceed to the upper balcony. When they do, you may see one get stunned and grip his head. As such, you'll have to take down the main operator within the control room without harming or alerting the others. Just mash the button shown on-screen then use a ground-takedown. ALL RIGHTS RESERVED. Once they're done yapping, use Detective mode and inspect the nearby bookcase on the left to find Dr. Young's research notes. Although the battle begins with just you and Bane, he'll soon be joined by a few henchmen. Thanks guys. Not only does it inform you of how many enemies are located in the vicinity, but its X-Ray capabilities allows you to easily spot them against the background. With only one Titan left, you can now treat him just as you did Bane: a Batarang to the face just as he begins his mad dash. As you close in, Poison Ivy will block it off--simply drop through the exposed hole, scan the Chronicle, and follow the path to a grapple point, allowing you to exit the place proper. With the inmates defeated, the electrified gate at the top of the ramp will be disabled, allowing you to continue onward. Now return to the platform and drop to the lower level and continue through the door along the western wall, leading to another cell-block, then proceed up the staircase on the opposite side into the Guard Room. But remember, Batman doesn't leave the Batcave unprepared, which is why he arms himself with a copy of GameSpot's Game Guide before each mission. Once you've cleaned out the area, head through the door leading to Arkham East (found, fittingly enough, on the eastern side of the area). You don't want to tip them off to your presence, so you'll want to use stealth to get behind them instead. Now there are still two guards left, one of whom is roaming the catwalks above. On the other side you'll have two goons to contend with. Crawl inside and kick out the cover at the far end to escape. Batman: Arkham Asylum Walkthrough - Batman Arkham-Asylum 139 Your new objective is to destroy the production of the TITAN Formula that's happening in Botnical Gardens. Try grappling to the building just before them, on the right, allowing you to Glide Kick at least one of them in the face. If you're patient, you can simply wait for the guards to spread out, then take them down one-by-one with a glide kick + ground takedown combo whenever you find a guard all by himself. You'll have to attack these guys from behind (to avoid being stunned) by rolling over them. Once you've cleared the room, proceed through the door on the northern side. Grapple to a gargoyle and wait for them to disperse so you can Glide Kick them from above, one at a time, without alerting the others. Proceed towards a nearby control panel and use the sequencer to destroy it. Look up when instructed to find a grapple point at the top of the vent directly above. After grabbing the gel, activate detective mode and scan the pipe on the ground, near the front of the Batmobile, to complete this objective. Kill them, then grapple onto the high pipe, left of the window, where you'll find a ventilation shaft you can bust into. Once they are on the ground, hit them with a ground takedown to make sure they stay down. Grapple up there and stealthily take him down. Follow it by jumping to the side and the mutant should hit the wall. Head on to your right and open the door to find yourself in Elizabeth Arkham Glasshouse. Proceed to your right and approach another large gap. You are not permitted to copy any image, text or info from this page. Although you'll initially battle them like Bane before--that is, quick-toss a Batarang at them while they charge at you, then dodge out of the way and punch them when they hit the wall--there's a new technique you can use. Batman Arkham Asylum The Joker Silver Chrome Exclusive #53 at the best online prices at eBay! Go ahead and grapple to one of them and plan your attack. Of course, if you encounter a group of gun toting enemies, don't attack them head-on. Activate 'detective mode' and look up to spot a pair of gargoyles you can grapple to. Just be ready to face a few enemies along the way. Take the northwest passage to Arkham North, which has been overrun by the escaped lunatics. It shouldn't take too long for you to neutralize the second beast as long as you're careful. Be careful, as the second guard may soon follow to check up on him--if not, you'll find him on the lower floor. Your priority is to hit the target on the far left with the electric wand first. Soon you'll see some larger targets for your 'rangs. Continue through the Old Sewer into the Main Sewer Junction. Simply steer him toward the other one, where he'll begin to pummel his friend--sweet! Location: While escaping the Intensive Treatment area after the elevator gets trashed, near the end of the climb (before the fight with the thugs). Follow the walkway into a cave until you come to a dead-end. Inside the main hall, head right down the stairs then through the door on the left, into the South Corridor. Start off by performing a surprise attack on the nearest guard (screenshot #1). All logos and images are copyrighted by their respective owners. The best way to do this is to use Detective Mode to easily keep an eye on everyone in the room, then swooping in on anyone who ventures out-of-sight of the rest of the group. Now make sure to disarm the enemies armed with melee weapons (by countering their attacks) before taking them down. Once on the bottom floor, you'll encounter a group of guards. As they run at you, perform counters or just melee attack them before they can leap onto your back. Inside the lab you'll be treated to a rather unappetizing cutscene. In Arkham Mansion that small records room above the passage with Zjazz and Dr. Young was indeed the place. To get there, grapple back up to vent you used to enter the room, then follow the red and blue painted stripes to the door on the right. Take them down and follow the split path to the right, through a door, to find a pair of cops. You can now traverse the water safely. Now you only have 30 seconds to escape the room before the bomb goes off, so again use the Sequencer on the Security Panel by the door you entered, then head on through to safety! Getting them all will finish the Riddler Challenges side mission. Upon reentering the Main Cell Block, Harley Quinn will send electricity coursing through the ground. Obviously you'll have to use your upgraded sequencer. You are now above the control room with your target pacing below you. Now that you're on the top floor of the library, toss a Batarang at the cable holding the chandelier to cause it to drop through the 2nd level floor, allowing you to follow it down to save the hostages by interacting with the present. Afterward, grab the Interview Tape from the console on the left, then use the Sequencer on the Control Panel along the left wall--you'll have to find the proper frequency three times to deactivate it. Where can I find 2 Joker teeth in Medical Facility and 1 in Botanical Gardens? batman arkham asylum BOTANICAL GARDENS Abandoned Chamber RIDDLE DB 79 subscribers Subscribe 68K views 13 years ago showing you how to get this hard riddle in the botanical gardens -Abandoned. Didn't see that anyone else had posted this, but I'm stuck in the Botanical Gardens in the room where you have to rescue the orderlies from the cages. This room has several thugs with weapons, and a few more unarmed ones to contend with. Sorry, but you can't access this content! From a distance, fire it at them by tapping the Left-Trigger twice, pulling them toward you and then to the ground, allowing you to finish them off with ease. After coming to, you'll be surrounded by four enemies, one armed with a stun rod--you know what to do. The dark knight gritted his teeth and turned away from the seductress. Help would be extremely appreciated! Batman: Arkham Asylum - Game Guide (Spoiler) Poison Ivy Boss Battle Gameplay Movie, Batman: Arkham Asylum - Game Guide, (Spoiler), Batman vs. Joker Gameplay Movie. After fleeing the room, venture into the nearby control room (where Quinn was) to find an Interview Tape, then exit back into the Main Cell Block, where Quinn will unlock a door on the opposite side you can continue through, leading to Controlled Access. After killing the group, approach the Batmobile and interact with it to obtain the Explosive Gel. Follow it down a drop-off, through a second vent, which leads into a large room full of armed guards. Now that you're inside, clamber over a couple of gates to the far room, then bust into the vent on the right, which will drop you into a room with another vent you should trek through. Gordon will provide you with the Cryptographic Sequencer, allowing you to bypass those darn electric fences finally. You'll need to follow the active wires out of this room to their sources -- they are glowing in Detective Mode and are easy to follow. With both panels disabled, cut both cops loose with a quick Batarang to their respective ropes. So here's the deal: There are three main platforms, and they'll alternatively become electrified in a counter-clockwise one at a time. You'll exit onto a ledge--glide to a pathway along the left wall, just above one of the guards. Alright, so a couple of hostages are suspended in a pair of hanging cages, and they're guarded by four henchmen wandering around, each equipped with one of those security collars. Duck inside and follow it to escape outside. Join Hiro, the smallest hero on the biggest a You are Owen MacLeodthe Highlander. Proceed down the hall until you run into a couple of inmates. That is, glide-kick one when he's isolated, perform a ground takedown, then return to the gargoyles and wait for your next victim. The two armed goons that come up the stairs can be dealt with by quick-throwing a few Batarangs at each. Scan the object on the ground to obtain his DNA trail. With the room cleared, meet up with the doctors by the Morgue on the upper level. Now jump the gap and head up the staircase to findthe Scarecrow again? Watch in HD!! Grapple to one of the gargoyles and use Detective Mode to find him--now either wait for him to expose himself and simply Glide Kick his face in, or drop down and sneak up behind him. Also in this same area is a Riddler Trophy (Botanical Gardens Riddle #30). Look up and use your grapple to pull rip off the venting grate, allowing you to grapple inside. Basic attacks can be performed with the "Strike" button; pressing it multiple times will create chain-attacks. Cross this and enter the vent near the collapsed portion. Find many great new & used options and get the best deals for Funko Pop Heroes: Batman: Arkham Asylum - Killer Croc #56 at the best online prices at eBay! A bit further up, the Scarecrow will smash through a wall and spawn skeletons from his gaze. I'm actually stuck and could use help on what to do after you clear the room and deactivate the security control. Inside the Botanical Gardens, you'll find the main route is still blocked off. Return to Aviery and then head back to the Flooded Corridor. Once he's down, immediately grapple back to the gargoyles and continue to grapple from one to the next a few times to lose the attention of the remaining guards. Use a Batarang on them from cover, then finish them off. Arm yourself with our guide for a complete walkthrough of Batman: Arkham Asylum. With the Operator down, you simply have to kill the remaining three henchmen to free the hostages. A bench at the end of the walkway has a plaque on it that mentions the Waynes. The Glasshouse is crawling with thugs armed to the nines. Backtrack through the Botanical Glasshouse and exit via the door in the east to the Statue Corridor. There should be a hole that you used to leave earlier. Now, look along the west side of the room for a platform you can grapple to. After grappling to either one, grapple to a second along the same wall. With the first three guards down, it's time to go for Harley Quinn herself and save Gordon. Simply tap the button shown on-screen to introduce his face to your foot, knocking him down. GameFAQs isn't going to be merged in with GameSpot or any other site. Once you reach the top, use the Line Launcher to cross the gap to the central structure, then climb up a couple ledges to the right, where the Oracle will radio in with your next objective. After climbing the stairs, you'll encounter two guards looking over the railing at their endangered buddy below. Although taking the Arkham East tunnel to the northwest is faster, it's also heavily guarded. After activating the Sequencer, use the control sticks to tune to the proper frequency, disabling the fence. Take down the enemies inside the library, then grapple up to the top-floor balcony directly above and look for a vent you can enter. After exiting, blow your way through a weak wall and continue through the door into the Abandoned Chamber. They'll lead you to the Secure Transit area, directly south of your present location. Where are all of teeth in arkham mansion ?? Grapple to a gargoyle directly overhead, then across a few more to cross the room. Once you've won return to the Glasshouse Entrance area. The Botanical Glasshouse is home to six armed guards, but thankfully the room in lined with gargoyles which helps immensely. There should be a hole that you used to leave earlier. After she taunts you do find a way inside, you'll have to do just that! From the last platform, turn around to face the one you just leapt from to spot another control panel just below--toss a Batarang at it too to clear some more of the poisonous air. You'll wind up in the Intensive Treatment Lobby, where you'll discover the gargoyles have been booby-trapped. With the snipers dealt with, you now just after the small task of finding a way into the mansion (the main entrance is blocked by an electrified gate inside). You'll drop onto a ledge overlooking numerous baddies below. You'll lose a lot of story details from Asylum. After speaking to Aaron, exit the way you came in by grappling back to the walkway and then into the vents until you're back outside. Proceed down the connected hallway and turn left first to find an Interview Tape then use the Sequencer on the nearby security box to deactivate the electrified floor. Get off the floor--fast--by grappling to the platform overhead. It's best to glide-kick the armed one to knock him down, then focus on the other two before he gets back up. It's time to find Poison Ivy, but first, you need to escape from this room! Hack the panel to the left of the door to gain entrance to the Botanical Glasshouse. Zoom in on this (Click the RIGHT STICK) and scan it to solve a Riddle (Botanical Gardens Riddle #2). Batman: Arkham Asylum exposes players to a unique, dark and atmospheric adventure that takes them to the depths of Arkham Asylum - Gotham's psychiatric hospital for the criminally insane. However, it doesn't inflict any damage itself. Clamber up the fallen support beam then leap back to the central support at the top. Toss a Batarang at it to activate the fans, clearing the room of the toxic gas. Rescue the guard clinging to the ledge, then jump the gap (simply by running toward it) to the next platform. I'm in no mood for your games." "Come on lover, let go your inhibitions." she cooed. Because the scarecrow rotates consistently in a circle, you simply have to duck behind a wall or some other object to avoid being seen as he glances your way. Once there, walk over the glass floor above Harley Quinn and perform a "Takedown" when instructed to, well, take her down! Climb the nearby ramp then Line Grab across the gulf, but only after the giant wall-thing swings out of the way. Back outside, you'll spot the batmobile just ahead, surrounded by some unruly inmates. You should be able. Upon exiting the vent, sneak up on the nearby guard for a silent takedown. Batman: Arkham Asylum - All Chronicles of Arkham. You'll have to use the Line Launcher for the second time to get to the other side. Absolutely not. Hmmm, perhaps not everything is at it seems. Around the corner, you'll find a baddie armed with a stun rod. Whatever, just proceed as far as you can up the hall until you hit a dead-end, then turn around and walk back until you're transported back in time to one of Bruce's memories.

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