Occasionally Embercaster can be a game changer, but it needs to be combod with just the right card. Why doesn'tVast Wisdom trigger Staking a Claim? But if your opponent cant get rid of it, you can start accumulating some really nifty board control and face damage.Party Portal at first looks like its supposed to be used to summon a big minion after you play an expensive spell. Thats pretty limiting in some classes. It also serves as a guaranteed source of burn damage over the course of the game, making it an obvious choice. Ferocious Flurry is a strong generic choice that can turbo out the effects and damage of weapons like Tempest's Fury. The Exorcisor is fantastic at a way to deal with removing problem minion effects, buffs, or just general damage. Running only Nature spells and Elementals has proven to be really good thanks to. Sure it has all of the drawbacks of attacking with your hero, but your opponent is forced to play around it every single turn. The Legendary Invitations created by Be Our Guest are so cheap, they can easily dominate the early game. They arent flashy, but mana discounting is everything in Hearthstone. The following heroes are receiving more armour: Teron Gorefiend, Silas Darkmoon (at lower ranks), Infinite Toki, Aranna Starseeker (at lower ranks), Captain Hooktusk, Voljin, Xyrella, Tavish Stormpike, Tamsin Roame, Queen Wagtoggle, Illidan Stormrage, Zephrys, the Great, Tess Greymane (lower ranks), Deathwing, Ozumat, Lord Outside of massive early-game swings, Duels have a tendency to last longer than normal games. Tier 2: Vampiric Fangs can provide big Heal to classes the otherwise lack it and struggle against decks based around Magnetic Mines and Mind Tether, while functioning as targeted removal. Bonecrusher and Deathstrider also fit perfectly into that kind of game plan. As mentioned before, Seabreaker Goliath is simply a vanilla minion, granted one of the biggest there is. However, there are special cases where this can be more effective; like if you have plenty of cheap spells or if your Hero Power is Sleight of Hand. Mindpocalypse benefits both players, which is a fair trade off since its a free spell that draws 2 and gives you a full Mana Crystal. Tier 3: Out of all the three-stage treasures, Surly Mob is probably the best. i dont think Quel'Delar workd as indented i won against someone using it and i did not get it. You dont get to Discover the Diablo treasure either. Starting Treasure: Scrapmetal Demolitionist. Wasn't all that powerful. Its likely that this was done to make low-rolling a zero Attack weapon less of a problem, as there were no innate problems with the passive. Treasure Pool Updates. Youd have to build a very Beast heavy deck to make it not useless. Priests already had good ways to play with Deathrattles, and Castle Nathria gave Druids ways to push that strategy even further! Summoning a decent minion on Hero Power is viable on its own, but it also gives Death Knights an extra corpse to work with. Even then, it loses you a ton of tempo thats hard to recover from in Duels. This is a really powerful card, but its a bit slow in Duels where there are frequent powerful swing turns as opposed to accumulative payoff. Even though youre screwing with your opponents hand, you still have to be lucky to not have everything set you back even further. Scion of the Deep gives you the option of cheating out a big spell relatively early, and can steal games in the right opening hand. Most legendary minions only work within a certain kind of deck, especially class ones. Scourging sounds like a good value generator at first, but all of the bad minions that were retroactively changed to be classified as Undead makes the Discover choices below average a lot of the time. Creator Notes: I chose to take the Sr. Tomb Diver route for Secret Reno. WebHearthstone Duels Treasures Tier list. Academic Research provides quite a large mana ramp if drawn early enough. man are some off these rankings off, mending pools is insane with mycelium omu, same with plaguebringer and fireheart. Unholy Embrace is a little too expensive (both in terms of mana and corpses) and makes it hard to use in Duels. This weapon also has some hidden secrets to it. Youll spend most of your turn just getting the treasure, and still might not even be able to play it. New "Recruits" is a great tool in general that functions really well in any tribe-centric strategy such as Murlocs or Mechs. Its almost always used alongside Gift of the Legion as a repeatable way to gain Attack; usually working as a substitute for the other 2 Hero Powers. Weapon Synergy should only be in decks with, Most Overload cards are worth taking alongside. Duels Advanced Guide - With Deck Lists and Treasure Tiers, Duels: Practical Guide to go Infinite in HC Duels, Mysteries of the Phoenix: Warrior and Rogue, Mysteries of the Phoenix: Druid and Hunter, Embrace the Pain - Free New/Returning Player Deck. Paladins (and to an extent Priests) have a decent amount of Holy spell support. While Starving isnt as bad as All Shall Serve since Hunters have fewer draw options, relying on Beasts dying to get it is not the best plan. At face value, Bag of Stuffings potential for a complete hand reload is amazing. One of the best ways to use this is alongside minions whose Deathrattles summon bigger things. You need specifically neutral minions, have them survive until your next turn, AND kill them off to get just one temporary mana crystal. Unstable Magic can totally shut down some decks, like ones centered around Deathrattles. Soulcial Studies gives your Soul Fragment generators additional tempo. Late game, Grimmer Patron can combo with buffs to create a massive self-duplicating minion. Beast-based Token strategies have enough cards to construct a starting deck now. While you can do that, its more often used right before a chain of smaller spells to build up a board without needing to play any minions. Updated: 3rd of February. The Mage and Rogue locations always generate free stats, but they perform extra well if you brought the right starting deck.The Floor is Lava has a home in Enrage Warrior since that the archetype has a decent amount of support for it. Chaos Theory can also backfire, but a perfectly timed one is actually capable of bailing you out of a situation. Nous They run as many as possible to maximize the effect and draft every Soulciologist Malicia as possible. Getting twice as many minions is fantastic, but there is no added efficiency to playing them like other doubling passives. *Blood Moon has huge potential for a comeback when low on Health. Supercharge may be free stats, but its a very underwhelming way to do it. Well, learning which Treasures are good or bad goes a long way towards improving your skill in Duels, but picking the best possible Hero is just as important. You have the option of running more Secrets that curve better so you can play Sr. Tomb Diver or cast the Mage ones far more efficiently with things like Private Eye or Sparkjoy Cheat. Tier 2: Avenging Armaments is good for the same reason only Paladin specific. Corrupt the Waters, Amalgam of the Deep,Battle Vicar,Manafeeder Panthara,Seafloor Savior,Sleetbreaker,Alliance Bannerman,Brilliant Macaw,Instructor Fireheart,Venomous Scorpid,Blademaster Okani,Crud Caretaker,Theotar, the Mad Duke,Hammer of the Naaru,Mutanus the Devourer. However, those deck would much rather spend such a large amount of mana on buffing what they have and push for game instead of giving them a Deathrattle with no immediate impact with Canopic Jars. But if that's the case you're already in a pretty good spot and don't really need it. Mysterious Tome is arguably one of the best purely generic primary passives. The effect is too niche and underwhelming to be picked over other passives even in a Freeze deck. Its effectively turning all of your minions into one big target, which is easier to get rid of than a wide board. Wax Rager is the stickiest minion alive and can slowly deal 5 damage a turn endlessly if your opponent doesn't have a way to specifically get rid of it. Here is the place! Another weapon that warrants certain deck building is Jaws. Things like Arcane Burst and Summon Pet can wreak total havoc when it's repeatable. Royal Gift and Tier 3: All Together Nowhas gone through several nerfs, but still remains a solid pick since it discounts one of the most prevalent and useful types of minions in the game. A lot of Duels decks are capable of securing the win before you get to turn 10. While recycling cheap minions can be detrimental, but even they can still be useful. A player can obtain a maximum of 2 of these Treasures during their run. But since so many of them summon, its now viable to include some of the better Infuse cards. Princess is a pretty good Deathrattle support Treasure, but its lack of instant impact makes it a little slow for Duels unless you can make use of it right away like if you have Rocket Backpacks or brought Death Games. Demon Blood is occasionally seen with decks that run a ton of Demons to surprise their opponent with a sudden big, cheap minion. Overpowered can duplicate anything, even other Treasures! There is another successful archetype though that uses Spread Shot; that being Questline Hunter. Hello Hearthpwn users! Die Tanzsportkompetenz im Landkreis Passau Since Volatile Skeletons are technically neutral, your Skeletons get the buffs even when theyre summoned by Mage cards. The potential for getting TRIPLE value out of a spell is just too good to pass up. Loyal Henchman and Clockwork Assistant are no more than slowly scaling cheap beatsticks, but they can get pretty big late game/run. As with the rest of the Dragon Treasures, Dragonbone Ritual and Draconic Dream perform extremely well in Dragon-exclusive decks. Just like Vampiric Fangs,Necrotic Poison is super cheap targeted removal that doesn't lose much tempo when played. It's especially abusable with Deathrattle triggering effects. Spell-heavy decks tend to do a lot of Discovering, and Orb of Revelation gives them mass discounts to their hand when it has several of their spells that arent already cheap. Drag and drop items from the bottom and put them on your desired tier. Its just that they arent necessarily top tier in duels. The Bronze Signet doubles the full value of every minion you draw, but this is done in the form of card advantage as opposed to extra tempo or high impact. The +2/+2 aura effect of Greedy Gains makes a massive difference and can let you snowball aggressively even on the earliest turns. Creator Notes: Corrupted Felstone turns Lady S'theno and Coilskar Commander into absolute monsters! After that, you dont really have anything else to gain from that. That being said, it isnt reliant on a specific Treasure to be useful either. Phaoris Blade moved from Active Treasure pool 1 to pool 2. It's strictly a Win-More card, which aren't very good on their own. Since starting decks in Duels are 15 cards, there arent a ton of options for the class yet, and almost all of their cards are free for everyone. Webcsu board of trustees live stream. Plus many of Hunters better minions are Beasts, summon Beasts, or both. Duels Updates Lunar Band has been removed from the Passive Treasure pool. Advanced Duels Guide - With Example Decks And Treasure Tier Lists! Promote! However, its relatively difficult to build a deck with a balance of Fel spells and minions that scale well with big stats. DrekThar and Vanndar have wildly different strategies between their Hero Powers and treasures because of their whole gimmick of being accessible to 5 classes. Expedited Burial makes high impact Deathrattles easier to combo with and can be played far earlier. It's a tempo loss the turn you play it and even becomes a bad weapon after you already have 10 Mana. It requires 2 treasures that might not even appear in the same run and each piece individually has roughly a 7% chance to appear. Well here, we have a very in depth analysis of everything in the game. Rogues havent had many minions that are big on their own, so try to add minions whose real value is in their effects. Rogues and Mages have always had an affinity for good cheap spells, and this combo of classes definitely embodies it. Since both heroes are for the same class and have Hero Powers and Treasures that benefit Death Knight decks in non-specific ways, were merging them into one section. Both Mending pools and Spreading Saplings in t4? Elixir of Vigor has shown to be surprisingly useful. A lot of Treasures are just a little better than existing collectable cards, but this one is a little better than most of those since its 2 minions in one, the Deathrattle can be taken advantage of, and the 2nd minion itself is above average and on curve with the first. Like Dungeon Runs of the past, we split our Treasures into these two categories. When you choose a target that scales extremely well with more copies, then it can be the big swing that wins you the game if your opponent cant deal with it. I dont know any reason why that shouldnt have worked. The most this passive can do is make specifically your minions less convenient to trade into. Major Note: As of this guides update, Crowleys Cannon doesnt know how to handle board placement when Locations are in play. Overpowered is a rather misleading name for this treasure. Invigorating Bloom is often used with several expensive, high impact cards. People are using Secret Studies now to draw out secrets that satisfy the conditions for Sorcerer's Gambit. Tier 3: Crystal Gem may provide a meaningful bonus, but if it whiffs because of a bad opening hand you end up with one less passive than your opponent the rest of the game. Several decks lack notable healing and most minions in Duels come with decent Attack, so a lot of them cant afford to take so many minion hits. Sometimes it can work in ways youd never expect. This is especially true in a game mode that has a lot more removal on average. Any Weapons can give you constant value from Pillage the Fallen. Major Note: As of this guides update, Runed Soulblade seems to give Reborn to anything that's summoned, not just played (at least sometimes it does). You're better off looking at the latest 12 win decks from hearthstone-decks.net/duels-deck/ than reading this. As strong as Death Knight cards are in a vacuum, cards in Duels decks want to be as synergistic as possible. Elemental Learning is also a fantastic card for Mana-efficient resources. If all attacks hit face, you just dealt 32 damage to your opponent with one card. It shreds through enemies like nothing else, dealing 16 total damage to minions. But free resources is still good. Scout are fantastic starting Treasure picks that dont need to be in a specific deck to perform well. Once you have both the Blade and Hilt of Quel'Delar in your deck, they fuse and become the almighty Quel'Delar. Even if you dont get a giant minion, youll almost certainly get more than your mana's worth of value. However, the best way to use this is with big minions; which Handbuff Paladins tend to get a lot of. If Candlebeard shows up earlier on in your run you'll get that weaker Hero Power to deal with, but after Level 6 or so you'll have to contend with an endless volley of charging minions. Fire Away! In modern Hearthstone, a lot of people dont bother damaging minions unless the damage kills it, so the value of the treasure wont be live very often. However, this can muddy up your hand with mediocre to useless minions that you have to spend mana on to get out. The spells are the better than the minions and are amazing when you just get a bunch of them for free. Passive Treasure Updates. Many choose Connections to gain combo triggers and extra resources. I dont think I have it in me to go back to the drawing board for a bunch of them at the moment. backs you up with whatever you may otherwise lack from your initial deck. The strategies are pretty straight forward; take advantage of self-damage effects. Hold the Line's Attack boost is decent, but you cant actually take advantage of it yourself. Need to blow off steam? Both Priests and Druids have cards to support an Undead archetype, and Elise has the option to use the best of both. Polymorphing is one of the best forms of removal. Elise's Might isnt a half bad generic tool and Starseeker is just a source of free damage if your deck is primarily spells. is a nifty generic Hero Power that most decks are capable of using on some level. Shaman - Just like any other powerful spell at Shamans disposal, Warlock - Despite not being known for running lots of spells, even Warlocks can use Harness the Elements to gain the value of their, Mage - It should be no surprise how well Mages can use Harness the Elements. However, Reno has the special attribute of being part Mage that allows him to play this minion and follow it up with something insane like Drakefire Amulet or Rune of the Archmage as early as turn 4! Glacial Downpour really fell from grace having its generated minion be a measly Ice Shard rather than the previously beefy Water Elemental. Warmaster's Frenzy is mostly just synergistic with Warrior, but it thankfully has Warrior as its starting allied class. Vanndar especially abuses this with Battle Tactics. See turn 3:https://hsreplay.net/replay/SeH45QtqVkBLUM2QE73CCC. From the Swamp moved from Passive pool 1 to pool 2 Band of Bees moved from Passive Treasure pool 2 to pool 2 Ultra Rare. Tier Duels heros list #1 Jan 31, 2021 (Darkmoon Races) tomac016 View User Profile View Posts Send Message Target Dummy 1 6 Join Date: 6/8/2020 Posts: 2 Hi I love duels, but I found nothing to better understand how to play them. Optimized Polarity doesn't generate much advantage as there are very limited minions and not all that impactful unless manage to handbuff them. All other Treasures try to capitalize on cannon damage, with Grizzled Reinforcement and Draconic Munitions being the better ones since they last all game. If you drafted sub-parr cards, youll either end up with too many weak minions or have to lose tempo by playing them to free up hand space. This is no doubt just a bug yet to be patched. Mage finally has actual Arcane support it can start a run with to use alongside the Arcane related Passives. You can also run cards with effects when discarded to even gain even more advantage. 2023 Magic Find, Inc. All rights reserved. Mo'arg Outcast remains an extremely strong treasure. I encounter a TON of Sai playing Lichborne Might. Treasure Pool Updates. Loyal Sidekick is a simple large taunt minion, that is pretty much always a tempo play, but doesn't usually do more that block some damage and maybe attack once or twice. You do have a point about them not deserving to be in T4 though. In decks that love Divine Shields like Handbuff Paladin, Righteous Reserves grants a lot of them for free. Theyre not too hard to build, but we still want to a specific build for each Rune type. This can also specifically shutdown bomb Warriors most of the time. Any major changes to the previous version of this guide will have a * in front of it. You need a decent amount of Nature spells, minions big enough to heal, AND for those minions to be damaged.
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