The Pipe can take in more if the Device can output itself and there is enough buffer in the network. For more information, please see our In my case I tested breaking an elite cable in the buffer -> machine section, between the middle and right setup. Here's a picture showing it happening within one chunk. Well occasionally send you account related emails. This is still a bug in version 1.12.1-9.4.1.326 on ATM3 Version 4.1 or 4.2. Even when nothing is using it. and what Mekanism version does that pack include? You will usually use: Stone Pipe (not Cobblestone Pipes, though). https://imgur.com/a/AmmZApx. Some mekanism machines seem to bork half the time as well. I make copious use of this fact. The Mechanical Pipes would not pull from the tree fluid extractors. JEITweaker-1.16.5-1.0.1.35.jar Well occasionally send you account related emails. I've handled this on my end. appliedenergistics2-8.4.4.jar Transport cable push/pull, gas cable bug when I don't be in this same place. But you have to be careful not to match an existing underground pipe, or your pipes will be filled with a different oil. only a odd one off occurrence that you haven't had happen again since? Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Pipes can be disconnected/reconnected by sneak-clicking with a wrench. By clicking Sign up for GitHub, you agree to our terms of service and Reddit and its partners use cookies and similar technologies to provide you with a better experience. **Mekanism: 9.3.4 The output and input sides can't be changed. Reply to this email directly, view it on GitHub I have even tried upgrading sections of cable to higher tier to see if that would kick it into life but it is still the same. OpenJDK 64-Bit Server VM (build 16.0.1+9-Ubuntu-120.04, mixed mode, sharing), Minecraft Server version: morecfm-1.3.1-1.16.3.jar If it doesn't change the pipe when you do then you may also need to change the mode of the configurator. Reopening this for now then so I remember to look into this in more detail when I get the chance. WailaHarvestability-mc1.16.x-forge-1.1.15.jar This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. I'm a bit worried that I may be "overcalling" state changes but it's definitely reliably working. i know that they should be multipart compatible but that doesnt seem to work as a cant place them in the same block as a cover, edit: i mean preventing them from connecting to each other, Scan this QR code to download the app now. TConstruct-1.16.5-3.2.1.296.jar privacy statement. Connecting and Routing Cables. I've had to go to great lengths to stop my Hydrogen and Hydrogen Chloride supplies from mixing together :( Sign in Morpheus-1.16.5-4.2.70.jar The issue for 1.16 is not this issue, it is #6356 as it also can happen vertically now it seems not just across chunks. The grid would stay on, when it was fully cut off from power and the network. Bookshelf-Forge-1.16.5-10.3.29.jar cgm-1.0.1-1.16.3.jar blockcarpentry-1.16-0.4.0.jar Coming back, the cables will have ceased working and the network will no longer be existent. StorageDrawers-1.16.3-8.3.0.jar And it will just drain. MekanismAdditions-1.16.5-10.0.24.453.jar Click the extracting part of the pipe to change modes, add filters or add upgrades. I found the following in the server log. I encountered the issue as well, multiple times, always starting at a chunk border. appleskin-forge-mc1.16.x-2.2.0.jar FluxNetworks-1.16.5-6.1.7.12.jar Privacy Policy. By clicking Sign up for GitHub, you agree to our terms of service and **Mekanism: 1.15.2-9.9.8.400. Picture 2: Mechanical pipe with configured socket, to extract liquid from a Dynamic Tank. I can confirm replacing the cables and restarting the server wakes up the cables until it happens again. Higher tiers of upgrades mean a higher transfer rate. The text was updated successfully, but these errors were encountered: Please fill out the reproduction steps in the template. It's a pain to go through the entire cable and reconnecting all the cables. Getting a lot of reports from users on my pack that they have had to stop using Mekanism pipes all together because of this. It seems it is related somehow to chunkloading. replacing a cable with a new one results in just that one filling up. So say you have a purple cable. If it matters, I'm not loading the Electrolytic Separator with mekanism pipes; I'm loading it with an ExtraUtils2 Fluid Transfer Node. You can get that with the network probe. It is also used as a component to craft the next tier of liquid transport pipes, the Advanced Mechanical Pipe . Tesseract Not connecting to Pipes Deathkeeperx Feb 8, 2013 Please make sure you are posting in the correct place. Also, the server was throwing out a error with the Mekanism energy cube. Ah. Giving an old one and saying, I only updated everything after it isn't so helpful. The speed can only be increased by adding an upgrade. 1 - Connect Universal Cable to Flux Cell Mekanism: the mechanical pipes are not transporting the fluids from the tanks imgur 6 3 3 comments Best Add a Comment RaidenCat 3 yr. ago shift right click on the pipe connected to the tank with mekanism's configurator linux_n00by 3 yr. ago I believe this is fixed in 10.3.2 (for MC versions 1.19.1 and 1.19.2), if anyone can reproduce it on that version or newer please let me know and I will reopen the issue. The sneakypipes settings on the machine are set to all sides input. All pipes use the same logic ;) It's very related to a long lasting bug, which we tought was fixed in one of the latest releases (certainly in 1.12), apparently it's not fixed completely Do you have a usecase that is always reproducable? Scan this QR code to download the app now. Happened to me today a few cables stopped working (i guess they were in a different chunk) had to rebuild the cable network Pipes can be disconnected/reconnected by sneak-clicking with a wrench. It first happened to the RS Controller block losing power. Well occasionally send you account related emails. You signed in with another tab or window. As you can see from the pictures, it doesnt even connect to the chemical infuser, so am i doing something wrong here or is it the code fault? valkyrielib-1.16.5-3.0.9.5.jar xlfoodmod-1.16.4-1.2.0.jar. Power on the back Unfortunately due to the changes required for the fix it is not practical/feasible to backport the fix to unsupported MC versions (1.16 and 1.18). and our If this does happen, could you please provide some information on the transmitter networks of the misbehaving transmitters? By default pipes are relatively slow. reproduce this. Have a question about this project? When connecting storage block from Thermal Series [Flux Cell, Storage Cell, etc. Be in the chunk with working Mekanism cables (I use Advanced Universal cable). Just use the Configurator to change the pipe colors. Have a question about this project? MouseTweaks-2.14-mc1.16.2.jar Pipe isn't allowed to connect if the structure is invalid, if the structure is made valid, with a block which doesn't cause a direct block update it doesn't update the connection status of the pipe. I did attempt removing the whole cabling in my base. For more information, please see our Sign up for a free GitHub account to open an issue and contact its maintainers and the community. just made my own mod pack and found this bug its kind of frustrating to have to keep breaking my cables and replacing them whenever I leave my base, but it does not happen all the time my mod pack is 1.12.2 with the newest version of mechanism btw. openjdk version "16.0.1" 2021-04-20 Mekanism cable networks are breaking when leaving an area and re-entering it. Complete the structure by placing the controller (you can break & place as often as you want) See pipe not connect Break pipe & place it again OR place a block next to the misbehaving pipe OR replace another thermal evaporation block See pipe connect tomelfring added bug confirmed labels on Oct 7, 2017 The pipe doesn't travel too far. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Oh no's, Im a derp, sorry for the dumb question and thank you for the help. In a Custom Modpack for my modded server. I am playing Valhelsia 3 and I can confirm that this issue is still happening as of Mekanism v10.0.9.432 with Forge v32.0.108: To Replace a pipe on the port doesn't fix anythere. Well occasionally send you account related emails. to your account, Hello, The latest is 9.4.1.326 for 1.12, This keeps happening with me in AllTheMods 3 v3.2b for all types of cables/pipes/transports. alexsmobs-1.12.1.jar The image of six squares corresponds to each of the six sides. lemonlib-1.3.6.jar My guess is they are properly invalidating the capability when a side config of theirs changes, but not exposing a new one. Note: This type of pipe only transports liquids; for gases there are the pressurized tubes. Mekanism machine output configuration Slot/Side Assignment (6). We had this problem on our server. Also, the cabling storage amount will keep going up infinity, as you disconnect the problematic section. DynamicTrees-1.16.5-0.10.0-Beta25.jar Already on GitHub? I would be interested in seeing the latest log the next when breaken the pieces that where in the chunk that wasn't always loaded(outside 3x3), and only replacing them. Already on GitHub? I'm almost certain that this issue has been fixed in the latest release. Without doing anything, leave the chunk (again. Gold Pipe (to accelerate items if your network bridges a long gap and you're not using Teleport Pipes). to your account. Pressurized pipes won't connect to the dynamic valve, and BC fluid pipes, even though they connect, don't carry Mekanism chemicals. The Basic Mechanical Pipe is a pipe added by Mekanism, which transports liquids between storage blocks and machines. Have a question about this project? MC Version: 1.16.1 This can be very annoying, especially if it fills a long way of pipes. Yes, they are gaseous so try with gas pipeps ans look how it flows :). Of course it's going to affect you. and our Mekanism 9.4.1 Use Pressurized Tubes to extract the Chloride, which I think will come out of the right side of the block (left side on the bottom picture). The text was updated successfully, but these errors were encountered: Could you please provide a log file when this is happening? everything works again. One of the players on my server complained that Mekanism cables weren't powering their IC2 machines anymore. (now using 9.4.1.326 of mekanism but still had it happen before changing that config). have issues connecting to Thermal Series blocks. told me that it happened quite often when he leaves the chunk and comes By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Privacy Policy. When this issue started. After leaving area (dimension) and returning, Energy Cube will no longer accept input but continues to output. However, as you can see with my screenshot, it seems like it's not compatible despite every tutorial using mechanical pipes. It is also used as a component to craft the next tier of liquid transport pipes, the Advanced Mechanical Pipe. You see, I don't actually have a log file as I don't own the server, I'll contact the owner about it, though when we were testing, she couldn't figure it out either, so I'm assuming that the log didn't help much, I'll still see if I can get it though. Minecraft 1.12.1 Nevermind, I just tested it without entangloporters and it still happens, really weird. The pipe lost power at the connection point, like here. In terms of not connecting to a side that was not previously configured, my guess is they are not firing a neighbor update event to allow mods to know that something may have changed when it previously didn't expose a capability. https://gist.github.com/Xerasin/3a52eae8f6d920eb97510f08eeb0bb05, https://gist.github.com/7349c9f62bb945af3be6edc8d4981a78, An absurd (unnecessary) recipe for the Purification Chamber (Mekanism-1.12.1), Energy pipes not transferring energy until broken and replaced, [1.12.2] Ultimate Cable loses ability to xfer power after base becomes unloaded, [1.12.2] Logistical Pipes stop working after dimension change/login/logout, https://gist.github.com/ProsperCraft/92c7b09dc4d4ba649367a233ffd63ba6, The Curious Case of the Vanishing Digital Miner, https://www.dropbox.com/s/k67t1sirlxnu4oc/nw.zip?dl=0, Add Thermal Dynamics to the pack because Mekanism cables and transporters are broken, Transport Cease to Function After a While, Various fixes to data not loading properly, Fix network connections across chunk loading. Mekanism 9.4.1.326 Machines on the right ran out of power, as expected. Privacy Policy. Here's my server mod folder as I left it since the bug occurred: https://imgur.com/CEjg7oW Minus Quark. --- JustEnoughResources-1.16.5-0.12.1.128.jar Pipes, Cables, etc. Can confirm this happening in certain situations. Being able to tell pipes to stop connecting would be amazing! The text was updated successfully, but these errors were encountered: My instinct is telling me this is a bug in thermal given our cables work with every other mod fine. section of cabling. We actually are - the question is if your cables automatically reconnect. I would be interested in seeing the latest log the next time this happens and also what the network reader outputs about the network if used on both the working section of cabling, and the "broken" section of cabling. The behavior of each of the transporter's connections can be changed by Shift + right-clicking the end of a transporter with a Configurator: normalpassive (default) pushactively inserts items pullactively extracts items nonedisables connection For a redstone-sensitive item transporter, use the Diversion Transporter instead. It produces Hydrogen, which can be burned in a Gas-Burning Generator to produce power (the same amount that you put in). After Disconnecting it from the tank. I said 10.0.18 not 10.0.17, whether it is broken on 10.0.17 or not is irrelevant to my question. Well occasionally send you account related emails. By clicking Sign up for GitHub, you agree to our terms of service and mohist-1.16.5-778-server.jar, Modlist: Lets try this again 10.0.23 is now released, so I am going to close this, if it turns out it isn't actually fixed comment and we will open this yet again. It is the highest tier of liquid transport pipes provided by Mekanism, with a capacity of 64,000 mB and pump rate of 6,400 mB/s. Mekanism cable networks cease to exist when leaving an area and coming back, chunk-loaded or not. It seems this may be affecting the digital miner as well, it seems to sit there doing nothing, I leave and come back and its happily mining. <. Mantle-1.16.5-1.6.127.jar I am playing Valhelsia 3 and I can confirm that this issue is still happening as of Mekanism v10.0.17.444. Refined Storage bugged out when I connected external storage to a Immersive Engineering fluid tank. That was added post bug. Have a question about this project? Now when I leave the whole thing stops working again. Please make sure that it isn't set to expire.]. Removing and adding it back on will increase it by 40 units. Other relevant version: The crashlog here is NOT relevant in any way, I'm just posting it so you can see the modlist (the mods haven't changed but they have been updated recently to their latest versions with no impact on this bug whatsoever). As a pre-warning before you find it, The Electrolytic Separator does not receive a power efficiency boost from Energy Upgrades (only the increased internal capacitor). You signed in with another tab or window. randomly happens to different sections of cable, sometimes replacing a section of cable fixes it, others you have to replace an entire length of cable. simplegens-1.16.5-3.0.9.2.jar Mechanical Pipes and Machines wont in/out liquids. Ultimate Energy Cube is fully functional with EnderIO conduits used for a single input and a single output. Well occasionally send you account related emails. Reddit and its partners use cookies and similar technologies to provide you with a better experience. i can connect and disconnect empty pipes with the configurator. You signed in with another tab or window. Ultimate Mechanical Pipe View source The Ultimate Mechanical Pipe is a pipe added by Mekanism, which transports liquids between storage blocks and machines. Have a question about this project? Leave the area about ~16-32 chunks out and then come back, the cables will have no green in them and will not transmit power. Not really, we have a couple of repro situations though I haven't had time to look. I also haven't found any information online on how that distance gets determined. It requires sticking a debugger onto the game and trying to find what's not updating properly - the transmitter code is rather complex. We were using extra utils chunk loaders, but switching to ftbutils for chunk loading fixed the problem completely. I am closing this then, as I have finally had a chance to look into this and the issue is with how forge is handling reviving caps that it invalidates it but still returns the old invalid cap from getCapability if called from an invalidation listener which then shows as not being present as it is invalid. XaerosWorldMap_1.18.3_Forge_1.16.5.jar I've ran into this problem on my server too. Already on GitHub? Than followed by all Meka machine blocks losing power. Do Not Sell or Share My Personal Information. Come back and realize the cables stopped working. My mod list is rather long so I'll see if I can generate an easy list. Cyclic-1.16.5-1.5.11.jar Indeed, use micro blocks for now. Already on GitHub? The method for reproduction is similar to how others have stated, so, pointless to restate. Already on GitHub? And about the latest log , i dont think its relevant now as the cables are working . next one , the broken empty one , did not have any energy in it . But than the power problem with mekanism started. I did find however that when I restarted the server (to get the log files), the cables had fixed themselves after the restart, so this may be a workaround for users experiencing this issue. I go back inside to find all cables dark, even the ones in the generator -> buffer section (the ultimate ones). I really wish there was a way to stop similar transmitters from connecting together. I have to break all of them to have a complete network again. elevatorid-1.16.5-1.7.13.jar privacy statement. That makes debugging a lot easier. Now we are going to play more today so if anything happens i'll keep you updated . I'm playing Valhelsia 3 (Mekanism version 10.0.9.432) This is happening a lot at the time of writing this. Pipes can be disconnected/reconnected by sneak-clicking with a wrench. Was the pipe placed before or after the plant was formed? Tech guess: Updated my reproduction path a bit more to make the error appear more reliable. Forge 14.22.1.2484 Playing Valhelsia 3 with 10.0.18.445 and have this issue. Likewise, if the cable is near a machine and its side can accept energy, then the two will be connected. BiomesOPlenty-1.16.5-13.1.0.477-universal.jar Nothing is transmitting power. ! It is also used as a component to craft the next tier of item transport pipes, the Advanced Logistical Transporter . I've got the issue too: FTB Revelations pack. The Fluid Pipe will automatically pull liquids from a liquid output side to put them into an input liquid side, as shown to the right. I have to make some rather convoluted setups to avoid different pipes connecting when I don't want them to. The Basic Pressurized cable transferring Oxygen breaks whilst the Basic Pressurized transferring Hydrogen works perfectly. I've had to go to great lengths to stop my Hydrogen and Hydrogen Chloride supplies from mixing together :(Being able to tell pipes to stop connecting would be amazing! Chisel-MC1.16.5-2.0.1-alpha.4.jar And its fixed randomly after Server restart. I can report the same thing is happening in my single player world. If you could provide a list of mods that would be useful given I am not currently sure (as I haven't been able to reproduce it) if this is mekanism, so getting a list of mods from everyone it is happening to may help narrow down what is actually causing this. --Edit-- have issues connecting to Thermal Series blocks #6817 Closed The error the server threw out in the console: https://imgur.com/i2HK5AW, This also happens for me on my friends server, and it always happens when we unload the chunks and then load them again. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Hwyla-forge-1.10.11-B78_1.16.2.jar Picture 1: An Electrolytic Separator supplied with water via Basic Mechanical Pipe (from the top) supplied by a Electric Pump (right). 4 7 comments Best Add a Comment CTM-MC1.16.1-1.1.2.6.jar Fix issues with empty transmitter networks recombining and empty pres, place a creative filled gas tank (or a factory that produces a gas) and connect a pressure pipe with it. The mechanical pipes (2 steel + 1 bucket) work similar to the universal cables, except with liquids. If you wish to subscribe for updates, use the button in the sidebar. Oh by the way, just as an update this seems to happen with item pipes as well, which leads me to believe there could be more pipes from mekanism that have this issue. Also take a look at the closed issues! If I want things to reconnect I have to break cable and replace it. CodeChickenLib-1.16.5-4.0.4.435-universal.jar By clicking Sign up for GitHub, you agree to our terms of service and How do I set this shit up. Tested Basic and Elite Universal cables. Put one between the pipes and they don't connect. etc. You signed in with another tab or window. MC 1.12.1. Granted, I left said chunk and came back to this error, but still. It is randomly, sometimes the multi block structures are connected and any other are disconnected. The workaround is: Whenever you make changes in the cable network and leave, come back an extra time, but don't try to fix it. Complete the structure by placing the controller (you can break & place as often as you want), Break pipe & place it again OR place a block next to the misbehaving pipe OR replace another thermal evaporation block. Already on GitHub? Higher tiers of upgrades mean a higher transfer rate. I checked the server logs for the last week, and while there were some references to Mekanism finding unexpected tileEntities (always expecting an energy cube and finding something else), none of these were referencing blocks within the network I know to have broken. The Wooden Kinesis Pipes do not connect to each other but to all other Kinesis Pipes. Be in the chunk with working Mekanism cables (I use Advanced Universal cable) Leave the chunk (lets say 15-20 away) Come back and realize the cables stopped working.