#2. Just started, how do I build factories faster? A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. BON: Efficiency retention bonus obtained through Dispersed Industry I to V or Flexible Line. Same for shipyards. This command removes restrictions on general trait assignment. There are five (5) levels of excavation technology; researching all of them will give a +50% bonus to the extracted resources total. For example, going from 25% of the cap to 75% of the cap takes days. All rights reserved. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. A wise precaution is to move your high priority and high efficiency production lines up in the list. Instead, it seems that civilian factories that until the declaration of war were making consumer goods can turn on a dime and make concrete and machine tools to build new factories, but if you want to convert them to military goods, it's best to wait until the country is "full", since it's almost as expensive as building from scratch. crystal clear, thank you both. Since civilian factories are more costly, you should build them to your provinces with highest infrastructure. Compliance provides bonuses to available factories (civilian factories, military factories, naval dockyards) within a state. They also do repairs if they need to, and work on converting military factories into civilian ones and vice versa Military factories produce everything under the Equipment screen, so all your infantry equipment, tanks, planes, and trucks. Producing licensed equipment will not be quite as efficient as producing the player's own designs. I'm not sure but if you look up hoi4 console commands on wiki you could see. Conversion - old data, so caution - needs half as much IC to change to MF as building a new one from scratch. Thanks for the help. I don't understand how those got in even as placeholder values. The table below primarily shows equipment for land units. Hoi IV - Offmap factory cheat? :: Hearts of Iron IV General Discussions Civilian factories are also used to trade for resources with other countries. How do you change a civilian factory to a military one? Note that a base production efficiency (default 10%) superior to this result will supersede it. All trademarks are property of their respective owners in the US and other countries. Civilian factories important not only for building but also trading. Each nation can use a percentage of the resources on its territory for military production. TheFuego126 6 yr. ago Didn't work. For focus complete_effects you should look here: https://hoi4.paradoxwikis.com/Commands But lets say if you want to add 15 factories to state nr 100 100 = { add_extra_state_shared_building_slots = 15 add_building_construction = { type = industrial_complex level = 15 instant_build = yes } } [deleted] 4 yr. ago Each tech provides a production efficiency retention bonus, which serves to limit the production efficiency loss when switching production lines. OttemanEmperor 2 yr. ago. Are mil bases worth it? Since civilian factories are more costly, you should build them to your provinces with highest infrastructure. JavaScript is disabled. HOI4 civilian factory construction cost is 10800 whereas military factories are 7200. I meant more on the lines of a console command, not an outdated mod. Questions, Paradox A 10 infrastructure state builds things twice as fast as a 0 infrastructure state. A value that's larger than 1 will be the same as 1 factory, but it can fall between 0 and 1. general_production Adds the specified amount of civilian factories to the controller. He enjoys making his community laugh \u0026 creating content with his unique sense of creativity !___________________________________________________________________________#Gaming #Dijon #Dillan #Military #sandbox #strategy #gun #plane #tank #DijonDillan #hoi4 #meme #mod #Germany #paradox #modreview #strategygaming #ww2 #worldwar2 #countryball #worldwar #dankus #tommykay #bittersteel #isorrowproduction #bokoen1 #alextherambler #dankus #historymeme #historymemes #horst #countryball #countryballs #gaming #gamingshorts #gamingchannel #gameplay #paradoxinteractive #drewdurnil #shortcreator #hoi4guide #heartsofiron4 Oil is important for making any form of vehicle run. how do you assign factories to build? :: Hearts of Iron IV General ic. Yikes! Install a mod called Easy Cheats and go to the cheat menu and it should be somewhere there, Im not sure but if you look up hoi4 console commands on wiki you could see, I wionder if there is a way to see it with the debugger by watching the game run when a nation gets offmap factories. This page was last edited on 14 April 2023, at 16:57. He originally started his content creation journey as a YouTube editor \u0026 has recently became a variety content streamer on Twitch, as well. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Specify a negative number to remove war support. this is very confusing, giving me a headache lol. Should you build infrastructure first? An easy way to tell internal IDs is debug mode. This is your new production efficiency. Answers are in this article below. Use the mod "Easy Buff." One of the cheats is to add buildings. All in all, build civilian factories early to start snowball effect. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. HOI4 should you build civilian factories? Because no major country can sustain oil output during war except USA. I hope you enjoy my content. It is important to know that the factories already in the line do not lose efficiency - what they are making has not changed. Espaol - Latinoamrica (Spanish - Latin America). The production line shows the average penalty across all factories, -50%. Scan this QR code to download the app now. Production efficiency starts at a base (10%[10] without modifiers) and increases each day up to a production efficiency cap (50%[11] without modifiers). The No Step Back DLC introduced the railway gun which has a line limit of 5[8] military factories and the floating harbor which has a line limit of 5[9] dockyards. allowtraits. Millennium Dawn is a mod for Hearts of Iron IV that aims to change the originally World War 2 setting to be one of the Modern Era. [deleted] 4 yr. ago. Also in the industrial research tab you can research construction that speeds up the time it takes to build factories. For research just focus . Is their a cheat where you can give yourself offmap civilian factories? New to the game and all the in-game help is borked. 209 = { add_building_construction = { type = bunker province = 11392 level = 5 } } State Types. Your email address will not be published. this game is way different then Heats of Iron III, I liked the simple menu's then this lol, Go into the build option(next to trade in the top left). I do, however, know that it takes some time to do so. Build a supply hub (or port) in a resource-producing state and connect it to the capital. See below. Because they might be hard to defend and you dont want to lose large part of your industry during war. You must stay Democratic to get this achievement. Posts: 6. The second factory receives -10% penalty because it both misses two units of steel and the second unit of aluminum. To tell you the truth, I'am still looking for the break even point between Infraestructure x CF, regarding speed construction. Creating a variant of licensed equipment costs twice[27] as much XP compared to non-licensed equipment. 100%). Baldurs Gate 3 Real Time Combat Will Never Happen. I think the payoff for IC in HoI3 was 4 years? r/hoi4 on Reddit: Is there a cheat to add to factories? Required fields are marked *, I will be waiting for you in our discord channel. I tend to build CF in high infra states and MF in low inf states due to the former being more expensive to build thus using the inf build bonus more effectively. You might think you dont need too many civ factories. However, the player gets to keep a% of efficiency based on the change type. Your email address will not be published. Calculating production efficiency with retention bonus, Defines NProduction BASE_FACTORY_SPEED = 5, Defines NProduction BASE_FACTORY_SPEED_MIL = 4.50, Defines NProduction BASE_FACTORY_SPEED_NAV = 2.5, Defines NProduction MAX_MIL_FACTORIES_PER_LINE = 150, Defines NProduction CAPITAL_SHIP_MAX_NAV_FACTORIES_PER_LINE = 5, Defines NProduction DEFAULT_MAX_NAV_FACTORIES_PER_LINE = 10, Defines NProduction CONVOY_MAX_NAV_FACTORIES_PER_LINE = 15, Defines NProduction RAILWAY_GUN_MAX_MIL_FACTORIES_PER_LINE = 5, Defines NProduction FLOATING_HARBOR_MAX_NAV_FACTORIES_PER_LINE = 5, Defines NProduction BASE_FACTORY_START_EFFICIENCY_FACTOR = 10, Defines NProduction BASE_FACTORY_MAX_EFFICIENCY_FACTOR = 50, Defines NProduction BASE_FACTORY_EFFICIENCY_VARIANT_CHANGE_FACTOR = 90, Defines NProduction BASE_FACTORY_EFFICIENCY_FAMILY_CHANGE_FACTOR = 70, Defines NProduction BASE_FACTORY_EFFICIENCY_PARENT_CHANGE_FACTOR = 30, Defines NProduction BASE_FACTORY_EFFICIENCY_ARCHETYPE_CHANGE_FACTOR = 20, Defines NProduction BASE_FACTORY_EFFICIENCY_BALANCE_FACTOR = 0.1, Defines NBuildings SUPPLY_ROUTE_RESOURCE_BONUS = 0.2, Defines NBuildings INFRASTRUCTURE_RESOURCE_BONUS = 0.2, Defines NProduction PRODUCTION_RESOURCE_LACK_PENALTY = -0.05, Defines NProduction BASE_LICENSE_IC_COST = 1, Defines NProduction LICENSE_IC_COST_YEAR_INCREASE = 1, Defines NProduction LICENSE_EQUIPMENT_BASE_SPEED = -0.25, Defines NProduction LICENSE_EQUIPMENT_SPEED_NOT_FACTION = -0.10, Defines NProduction LICENSE_EQUIPMENT_TECH_SPEED_PER_YEAR = -0.05, Defines NProduction LICENSE_EQUIPMENT_TECH_SPEED_MAX_YEARS = 4, Defines NProduction LICENSE_EQUIPMENT_SPEED_NO_LICENSE = -0.50, Defines NProduction LICENSE_EQUIPMENT_UPGRADE_XP_FACTOR = 2.0, Defines NTechnology LICENSE_PRODUCTION_TECH_BONUS = 0.2, https://hoi4.paradoxwikis.com/index.php?title=Production&oldid=60933, Play If you can, consider getting it all to level 10 during the midgame, because that unlocks the decision "Region Wide Industrial Integration," which, for 50 PP, gives you one extra building slot in a state with lvl 10 infrastructure. This is a community maintained wiki. It's cheap to build, too, so getting everywhere to level 5 isn't that hard. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. When is the best date to switch from civilian to military factory Reddit and its partners use cookies and similar technologies to provide you with a better experience. Converting civilian factories to military factorys | Paradox Come and meet with our huge family! This in-depth series is a close look at the various game mechanics within Hearts of Iron 4.Appendices Playlist: https://www.youtube.com/playlist?list=PLGB6Rk. For each of the remaining factories the penalty increases by -10% because they need two additional steel, the last one getting a -100% penalty. as you build more and more (using civ from trade), you will gradually develop your own industry rather than relying on trade. HOI4 Should You Build Civilian Factories? - Where to Build? First, determine the bonus efficiency by multiplying the retention modifier and the efficiency loss. Rubber is important for the construction of most vehicles. You take a factory making tractors and set it up to make tanks. But the way factories are being modeled, I see a lot of non-expanding nations (UK, Italy, USA, Finland, Romania, etc) hitting their max factory limit by 1941 and then needing to focus on conversion in the second half of the game. If your aim is to build factories quickly, just build them and focus on the researches. In the construction screen you select the icon for civilian or military factories then click on the map to build them in an area. So, I decided to make a video to prove my point and win an argu. Nations may pay for production licenses from nations that already have researched a technology. Adds the specified amount of military factories to the controller. Dont build anything in these provinces until you take the focus tree. Ships, submarines and convoys are produced in dockyards, which do not have production efficiency but are still affected by output tech. The penalty increases by -5%[19] per missing unit of resource per type and the highest applicable penalty is applied to individual factories. There are several ways to acquire more resources: This spreadsheet contains resources by country and by state, with tabs set up by version of the game. Scan this QR code to download the app now. Different kinds of equipment require different resources to produce. You are correct that it is a no brainer to build a factory instead of converting one. For more information, please see our Doesn't it seem a bit backwards though? The formula looks like this: (Refineries are unaffected by this. Military factories: Produces infantry equipment, transport, artillery, armor, and aircraft. The equipment type a nation is willing to license out is dependent on their relations and how advanced the technology is. The civilian factory goes to the nation whose equipment is being licensed. You are using an out of date browser. forum:1567238. To summarize, the real production efficiency will be given by. Because higher the infrastructure, the faster the construction ends. If you have 33 CivFacts, then the first 15 will contribute to the 1st project, the next 15 will contribute to the 2nd project, and the last 3 will contribute to the 3rd project by only at 1/5 speed (3/15=1/5). Originally posted by Werewolf: Install a mod called Easy Cheats and go to the cheat menu and it should be somewhere there. i useually do infa in the midgame as well to boost resources and supply. Alternatively, the relative time in days to reach a particular level of production efficiency is given by. Does this reduce the demand, thus free up factories that are otherwise consumed supporting the domestic economy? Also, you should build infrastructure in states where you have resouces to increase cap production of those resources. All of these can potentially be increased by industry technology, research, and national focuses. Interactive corporate website. Spam civilian factories then convert them to 301 military factories. Should You Build One Civilian Factory at a Time or Max out Each State? They will take some time to build and require more free civilian factories to construct thigns faster. ws [amount] This command will add war support (max. They will always produce the maximum amount of fuel and rubber, depending on technology, same applies for fuel silos) As the in-game modifier describes, the retention bonus is applied as a percentage of the loss in production efficiency (e.g. Ignoring dockyards, civilian factories (commonly called "civs") are used to build other factories and military factories ("mils") are used to make weapons (guns, tanks, planes, etc. For France that's 36 or 37 depending on your strategy. National focuses may also provide a way to gain licenses or provide bonuses to license production. Hearts of Iron 4 In Depth ~ Civilian Factories and Construction Production refers to the manufacturing of equipment such as tanks, guns, planes and ships used by the military to conduct a country's war. Jump to navigation Jump to search. general_production = 0.5: Flat. think I figured it out but how do I increase max amount of factories I can build? Only the new factory has minimum efficiency. An additional 10%[23] penalty to factory output is incurred for a license obtained from outside your faction. Information, Frequently Asked So, should you build civilian factories in HOI4? It is mainly developed by a small group of modders, but everybody is welcome to contribute to the project as long as they are sticking to the principle of quality.
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