paralyzed, petrified, prone, restrained, stunnedA target can repeat the saving throw at the end of each of its Senses blindsight 60 ft., passive Perception 11turns, ending the effect on itself on a success. Skills Acrobatics +8, Sleight of Hand +8, Stealth +8,Pseudopod. Bottles and canisters Most of the cells are empty, but shouts and a sound of preserving chemicals are heaped up on tables of creatures hammering on locked doors are heard and shelves, many of them leaking or spilled. Ruin of a modern day secret Lab. A well thought out adventure and a lot of fun. The tree then takes root if possible. Speed 15 ft. STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA 11 (+0) 14 (+2) 12 (+1) 11 (+0) 12 (+1) 17 (+3) 14 (+2) 3 (4) 20 (+5) 1 (5) 6 (2) 1 (5)Saving Throws Dex +4, Cha +5 Condition Immunities blinded, charmed, deafened,Skills Deception +7, Investigation +4, Performance +5, exhaustion, frightened, prone Persuasion +5 Senses blindsight 60 ft. (blind beyond this radius),Damage Resistances cold, fire passive Perception 8Senses darkvision 60 ft., passive Perception 11Languages Abyssal, Common, Infernal, thieves cant Languages Challenge 2 (450 XP) Challenge 2 (450 XP)Special Equipment. Lost Laboratory of Kwalish | TM & 2018 Wizards. The umber hulk makes three attacks: two with its claws and one with its mandibles.Actions Claw. As paying her toll.written, Mary already carries the deck, and no matter Restoring Old Debts. message takes the form of a written note from Garrets If he joins the expedition from the start, the vampire infernal patron, ordering the Grand Master to return to might lead the characters to the foothills, then claim Stygia in the Nine Hells to complete a service required to no longer recognize the route ahead. out. . Additionally, the extradimensional portal Kwalishused to open a gate to the Abyss from Daoine Gloinemight be reversible. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Ranged Weapon Attack: +5 to hit, range 80/320 ft., Saving Throws Str +1, Dex +2, Con +1, Int +3, Wis +5, Cha +5one target. (The sprites invisibility extends to the stirges as well while they are mounted.) Kwalish first expeditions, or to undertake specific dangerouscreates a distraction by releasing the mephits and the missions in exchange for a share of the knowledge ormind flayer in his lab as an action. By placing your order, you agree to our. Successfully doing so overrides all thethe treasury. Challenge 9 (5,000 XP) Dagger. Browse maps from adventures and books. Apparatus Garagea two-way monitor that can be activated by a successfulDC 16 Intelligence (Arcana) check. A creature thatCantrips (at will): blade ward, vicious mockery chooses not to be pushed suffers the consequences of a1st level (3 slots): charm person, detect magic, disguise self, failed saving throw. Many of the statues above the oozethe entrance to his lab. Hit: 5 (1d6 + 2) piercing damage. Ona 5 or 6, the creature takes no action or bonus action and Spellcasting. dock, awaiting your arrival. Melee Weapon Attack: +4 to hit,Speed 30 ft. reach 5 ft., one target. by Inkubus. There, gemstones worth 10 gp each, 15 small gemstones Kwalish can be found as the final brain in a jar in the worth 50 gp each, and a black pearl worth 500 gp treasury (area M10). toils in the sweltering heat. of the apparatus garage (area O5) holds an option for doing so. Secret Agendas. caryatid columns also abound, anchored to rooftops or The entire siteincluding the entrance to Kwalishs extending outward to form massive arches supportingsecond labnow spreads beneath a deadly layer of clear the stonework above.gelatinous oozeperfectly preserved, eerily staged, andutterly devoid of anything organic. These horrid undead are the monasterysM7. forever collide into one another). experiments. Enhanced Sphinx appearing almost like metallic crystals. a massive prototype apparatus of Kwalish, able to Kwalish developed a process of using living and transport up to ten Medium or smaller creatures. One-click unsubscribe later if you don't enjoy the newsletter. eventually. of your minds?M2. Speed 30 ft., swim 40 ft. STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA 10 (+0) 15 (+2) 16 (+3) 12 (+1) 13 (+1) 15 (+2) 8 (1) 17 (+3) 10 (+0) 17 (+3) 14 (+2) 11 (+0)Skills Deception +5, Insight +4, Perception +4, Stealth +5 Saving Throws Dex +5, Int +5Senses darkvision 60 ft., passive Perception 14 Skills History +5, Nature +5, Perception +4, Survival +4Languages Common Damage Resistances cold, fire, lightning; bludgeoning,Challenge 6 (2,300 XP) piercing, and slashing from nonmagical attacksPetrifying Gaze. )3 An ornate diadem A grand ball is attended by numerous glass armatures engaged in a never-ending dance. Each hireling is also charged with chronicling the partys progress along the way, in the hope of finally mapping the route to Daoine Gloine, and has specific value to the party in certain areas of expertise. The quickling makes three dagger attacks.Damage Immunities poisonCondition Immunities poisoned Dagger. These passes and trails lead to the legendary Kwalishs own expeditionto seek out the route tolost city after a journey of several weeks. If you work with the ideaof weapon. Grand Master demands a year of service simply for the Doing so might encourage characters to escape in that honor of the characters having visited the monastery, direction during the commotion of a fight. It's not in the AL Content Catalogue, so no. It can Hit Points 4 (1d8)innately cast the following spells, requiring no components: Speed 30 ft.At will: detect thoughts, mage hand, zone of truth STR DEX CON INT WIS CHA3/day each: charm person, command, hold person 10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0)1/day each: compulsion, hold monster, sleep (cast at 3rd level), Senses passive Perception 10 Tashas hideous laughter Languages any one language (usually Common) Challenge 0 (10 XP)Actions ActionsMind Blast (Recharge 56). LOST LABORATORY OF KWALISH An Adventure Supporting Extra Life The legendary inventor Kwalish disappeared eons ago as it turns out, finding a crashed planar ship and studying its technology to fuel his own experiments. Centuries later, Izzet researchers have Alternatively, the characters might hear rumors ofuncovered some of Kwalishs notes. The adept makes three unarmed strikes or warlock spells:three dart attacks. But instead of being welcomed O2. QuicklingActions Tiny fey, chaotic evilMultiattack. Lost Laboratory of Kwalish - Dungeons and Dragons Wiki When the cube moves, the engulfed creature moves with it.Shortsword. Treasure. Instead, at the start of each of the stirges turns, the cant speak target loses 5 (1d4 + 3) hit points due to blood loss.Challenge 10 (5,900 XP) The stirge can detach itself by spending 5 feet of its movement. If they demure or refuse, Lean metallic shards.Meimbaol does not interfere with their exploration of the Welcome, the Grand Master says. independently of their bodies until both are reunited. Thoughfriendly terms with Kwalish, he indicates that although surprised by visitors, Kwalish listens to the charactersthe powered armor is still being researched, it requires and might even be willing to bargain for whatevera test subject. Even Kwalishs powered armor (see appendix B and after accessing the controls, though, no one can appendix D) approach the armor without setting off its automatic defenses. Several involve a pending crisis, such that thenecessary to complete their questand they might players are seeking Kwalish not just on their owneven have the chance to help Kwalish deal with one of a behalf, but to prevent hardship to friends, family, or thenumber of problems of his own. The Cartophiles maps and notes guide the characters 1625 Kwalish did not perish on his expedition. Test of profession. Swarm of BatsMagic Weapons. See Shoving a Creature under extends across the lower reaches of the city, resembling Melee Attacks in chapter 9 of the Players Handbook. furnishings and decorations. For more on Galder, please visit the article on. However, in the interest of captured there by an Emerald Enclave ranger. However, none of the items found in this version of the treasury can leave the extradimensional space.7 One of the eyes in a The characters find themselves inside a variant version of the apparatus of Kwalish abandonedstatue of a devil within the Nine Hells. number of threats and mysteries: escaped biological The New Body Problem. An inspection of the room and its control panels show that most of the magical- While in sunlight, an immured one has disadvantage mechanical components once here have been stripped on attack rolls, as well as on Wisdom (Perception) out. 4Ctenmiirs coffin has a speed of 30 feet and a climbing Garret Levistusson speed of 10 feet, and protects the vampire from sunlight even as it prevents him from escaping his servitude. When the tentacles reach intruders, ruins. In the course of the conversation, the knowledge of the monastery before making their kenku might mimic the sounds of destruction and own way safely out of the mountains. Heaped around its base is a jumbled tangleprisoner in the temple ever since the creature was of old machinery, clockwork parts, piles of broken glasscaptured by the long-gone kenku. As an added reward for returning with maps and news of Kwalishs original expedition, heIf negotiations break down, or if the characters take might gift one such map to the characters. We hope the material presented helps bring his character the wizard Galder to D&D tables around the world. Melee Weapon Attack: +9 to hit, reach 5 ft.,Intelligence of 3 or higher, regardless of interposing barriers, one target. core rulebooks (Players Handbook, Dungeon Masters Kwalish cut off all access to Daoine Gloine, and the Guide, and Monster Manual).city was lost to the ages. For eachand his initial expedition. Jun 24, 2022 - A catalog for user created maps and links to maps by other artists suitable for use in any D&D campaign, adventure, or encounter. Even though it has no ability to move, the ooze is aware of all activity around it, and has The top level of the citys tallest standing tower is ringed extensive experience with drawing prey into itself. makes one oar attack.Longbow. mechanical devices, and turns against the characters It can speak and understand all languages. If one of the they truly need to know the answer to, perhaps frombrains in jars belongs to one of those relatives and is some other mystery in your campaign. Lost Laboratory of Kwalish | PDF - Scribd Specifically, it demands that the body of the a series of ten magical floating disksall of which are defeated Grand Master be brought to this area. As a bonus action, Garret can Creatures inside the cube can be seen but have total cover.give one chosen creature (other than him) a d6 inspiration A creature within 5 feet of the cube can take an action todie. See appendix A for more information.this area, the characters find 1d6 + 4 charged cells, eachholding 20 charges. Melee Weapon Attack: +5 to hit, reach 1st3rd level (2 3rd-level slots): darkness, hex, hypnotic5 ft., one target. They haven't even made it to the monastery yet after 4 5 hour sessions (Between meeting the hirelings, table talk, a stop in an elven druid community for supplies, and the random encounters they have eaten a lot of time). In collected, then used.Waterdeep, Anaxi Zephries might be a member of thatcitys Surveyors, Map-, and Chart-makers Guild. He held a fortified offshore laboratory in Zeif, known today as the Arm of Kwalish. Full information on creaturesmembers formidable knowledge and skill. Unlike the figures seen standing staidly along the edges of the towers above, the hundreds of glass statues that Ooze Barrier. The window-like device hangs against the The collection is worth 2,000 gp, but is very fragile.wall where the medusas shackles were once set, and isframed by a complex mechanical filigree. familiars monstrous panions steeds. She also claims past tutelage by Thingizzard, a witch dwelling in the fens near White Plume Mountain. It took us 4 sessions, but my players definitely skipped a fair bit of stuff. Treat any group of leather faces as a swarm of bats, and see the leather works (area M7) for more information.Locations in the Monastery M3. Lost laboratory of kwalish maps The Lost Lab of Kvalish explores an alternative expedition to the Barrier Peaks. STR DEX CON INT WIS CHA 11 (+0) 17 (+3) 13 (+1) 11 (+0) 16 (+3) 10 (+0) Fey Presence (Recharges after a Short Rest). They readily direct characters towardelder monk. This curse can be removed only by athorough search of the area turns up the following: remove curse spell cast by an 18th-level spellcaster, by defeating Kwalish and reversing the process using A collection of exotic materials especially valuable as his machines, or by completing a separate task for spell components, worth 3,750 gp the inventor. A pouch of diamond dust worth 1,750 gp Just a Bit of Trouble Numerous rare books worth a total of 500 gp A manual of golems (iron) Kwalish is missing, trapped in stasis inside his own A spell scroll of Galders speedy courier (see powered armor. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Armor Class: 20 If the high priest is disconnected (most easily by Hit Points: 200 extracting the helmet and shackles from whats left of Speed: 30 ft., swim 30 ft. (or 0 ft. for both if the legs and her), the clockwork kraken and all ooze-folk in the city deactivate. read aloud or paraphrased for the players when their characters first arrive at a location or under a specificAdventure Summary circumstance, as described in the text.The characters are charged with locating Kwalishs Most of the monsters that appear in this adventure arelong-lost laboratory and the magical technology that from the Monster Manual, along with new creatures andmight be found there. elements/spells.xml at master aurorabuilder/elements GitHub check, the brain warns them of the risks of tampering with the journal (see below). All who come here find service be with the strength of your bodies or the strength their way to the Grand Master . 1 20. party loyalty. They recognize any of the hirelings with grounds, seeming to connect all the buildings together,the characters, or any other signs of the Cartophiles and originating in area M8 (the control room).patronage (maps, notebooks, and so forth). A successful DC 14 Intelligence Creatures. The mouther spits a Claw. For characters 5th-10th level. ActionsSiege Monster. Once the characters enter the ooze to explore the streets of Daoine Gloine,SHAWN WOOD Lost Laboratory of Kwalish | TM & 2018 Wizards. Characters who explore the temple might inadvertently help the treant or the golem finally overcome its foe. Though Devan Henderson, Aaron Hbrick, Maxx Marshall, Shauna Narciso, David Rapoza, Stan!, Emi Tanji, Jason Thompson,the rest of his party perished along the way, Kwalish Cory Trego-Erdner, Matt Warren, Mark Winters, Shawn Wood Cartographer: Claudio Pozasstumbled upon a wrecked planar craft of unknown Other D&D Team Members: David Gershman, Pelham Greene, Adam Lee, Chris Lindsay, Shelly Mazzanoble, Mike Mearls,providence and spent years exploring its secrets. ), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim40 ft.), or back into its true form. Kwalishs Lab also from the bodies of modrons and inevitables (see Mordenkainens Tome of Foes). A ceremony is underway as the characters arrive, with phantom victims being led before the medusa. Discover the best professional documents and content resources in AnyFlip Document Base. The Monastery of the Distressed Body has been secretly Wherever they are initially stationed, the monks all drawing in outlaws for decades. The crown and scepter are crafted of rare The fuel originally carried by the planar craft has longmetal alloys and set with jeweled crystalline buttons been exhausted, and prisoners now shovel low-gradeplundered from the planar crafts instrument panels. Instead, characters can find the cards scattered in variousThe starting point for the adventure has a big impact locations throughout the adventure, allowing them to beon establishing the full identity of the Cartophile. A number of the towers that stand-ins for fruit in a market, as huge jewels worn athave toppled from age are above the ooze, providing a a ball, as a scepter and orb held by a statue noble, andmeans for characters to explore and take shelter safely so forth. Infernal Machine Rebuild (5e) - Wizards of the Coast - DMs Guild However, the pairs unwitting servantor the modron might seekprice for this service is one piece of the characters to overthrow this new set of evil lords in the name ofsoul, as above. Theres no path Trinkets from the Barrier Peaks now to find the place, unless you fancy a trip to the Elemental Plane of Earth and sacrifice there At any point while the characters are searching through to Ogrmoch. CommonerMagic Resistance. Lost Laboratory of Kwalish adventure module 5th edition Dungeons - eBay Teleport. transformation. kenku high priest of Daoine Gloine. Even when the cube is in plain sight, it takesone inspiration die at a time. thrust out from the floating rock island across from this dock, but there is no obvious way to cross the hundreds Cliff-Side Approach of feet of open space between them. Hit: 5 (1d4 + 3) piercing damage, and the stirgeLanguages understands the languages of its creator but attaches to the target. Instead of asking a traditionalriddle that the characters must solve, the enhanced C3. Street Level Below that strange barrier, the buildings of the city are unnaturally clean, showing no signs of vegetation or Several trails lead down into the city, granting a better other life, and highlighting the glimmering glass statuary view of the tableau beneath the ooze. Hit Points 22 (5d8)Slam. PDF Lost laboratory of kwalish maps - Weebly But if she remains as an NPC in your they contain (in the form of decreases to ability scores)campaign, or is first placed in an earlier adventure, might then be usable by their original owners to reverseconsider modifying the cards effects to more broadly fit the decrease.

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lost laboratory of kwalish maps